- Welcome to the Hidden Expedition: The Price of Paradise Walkthrough
- An expedition to an Aztec temple awakens a true force of nature!
- Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here.
- This document contains a complete Hidden Expedition: The Price of Paradise game walkthrough featuring annotated screenshots from actual gameplay!
- We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
- This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: The Pyramid
- Chapter 2: Alvarez's Villa
- Chapter 3: The Shaman's Village
- Chapter 4: The Auction House
- Chapter 5: On the Trail
- Chapter 6: El Dorado
- Chapter 7: The Moon Sphere
General Tips
- This is the official guide for Hidden Expedition: The Price of Paradise.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the map for fast travel to a location.
Chapter 1: The Cursed Pyramid
- Talk (A); receive TRUNK KEY.
- Use TRUNK KEY (B).
- Play HOP (C); receive SHOVEL and your map.
- Take CANE, NUMBER TAG and hint mask (D).
- Use SHOVEL; take note and take IZTLI KNIFE from box. Take DUCT TAPE and note from bag (E).
- Take ARCHAEOLOGY BRUSH, PROTECTIVE GLASSES, NUT and your task book (F).
- Open box; take CARABINER. Take WIRES with IZTLI KNIFE (G).
- Use WIRES and DUCT TAPE; turn key (H).
- Place CARABINER (I).
- Go (J).
- Take STAFF, SEALANT and TROWEL (K).
- Use TROWEL and ARCHAEOLOGY BRUSH (L).
- Find pairs (M); take SYMBOLS PHOTO (N).
- Take note; place SYMBOLS PHOTO (O).
- Select 8-9-3-5-4-10-1-7-6-2 (P).
- Go (Q).
- Take WOODEN STEPS and ARROW ON ROPE (R).
- ELASTIC ROPE from PROTECTIVE GLASSES.
- Place ARROW ON ROPE, ELASTIC ROPE and CANE (S).
- Receive METAL DETECTOR.
- Use METAL DETECTOR; select T. Use trowel (U).
- Take BROKEN AZTEC DIADEM, HAT and FIRST AID KIT (V).
- Walk down.
- PYRAMIDS' POSITION and AMMONIA from FIRST AID KIT.
- Use AMMONIA (W).
- Receive ALVAREZ'S BAG.
- Walk down.
- HAT on STAFF; receive LONG SCOOP.
- Use LONG SCOOP; take LAMP BULB (X).
- Go (Y).
- Place LAMP BULB; take GRINDSTONE (Z).
- Go (A).
- Place GRINDSTONE and NUT (B).
- Open bag; take HAMMER and note (C).
- Walk down twice.
- NAILS and SONAR READER from ALVAREZ'S BAG.
- Place WOODEN STEPS, NAILS and HAMMER (D).
- Take MAGNIFYING GLASS, DIADEM PART and AZTEC MUG (E).
- Place AZTEC MUG; take DIADEM PART (F).
- Go to Underground Village.
- SEALANT and DIADEM PART x2 on BROKEN AZTEC DIADEM; receive AZTEC DIADEM.
- Place AZTEC DIADEM (G).
- Play HOP (H); receive TEPONAZTLI DRUM.
- Replace TEPONAZTLI DRUM; take TORCH, SELFIE STICK and ENTRANCE INLAY (I).
- Walk down.
- Place ENTRANCE INLAY (J).
- Go (K).
- Select 1-2-3-4 (L).
- Take masks (M).
- Take MIRROR, SHELL and notes (N).
- Use SONAR READER and SELFIE STICK; take GLOVE and DIRTY PYRAMID (O).
- SHELL and MAGNIFYING GLASS on DIRTY PYRAMID; select (P). Receive PYRAMID.
- Place PYRAMID and PYRAMIDS' POSITION (Q).
- Swap (1-2) and (2-3). Rotate 1 and 2.
- Take SHARP STONE TIP, HOOK and AZTEC HEADWEAR (R).
- Use AZTEC HEADWEAR and TORCH; receive BURNING TORCH (S).
- Use BURNING TORCH (T).
- Go (U).
- Go forward.
- Easy solution (V): 7-2-2-5-4-4-4-11-14-11-13-13-13-10-13-13-13-16-15-16-15-16.
- Hard solution (V): 13-13-13-10-13-13-13-16-15-16-16-16-15-11-14-2-2-5-15-15-15-7-4-4-4-7-7-7.
- Go (W).
- Go right and forward.
- Easy solution (Y): (Z-1)-(A-2)-(B-3)-(C-4)-(D-5)-(E-6)-(F-7)-(G-8)-(H-9)-(I-10)-(J-11)-(K-12)-(L-13).
- Hard solution (M): (N-1)-(O-1)-(P-2)-(Q-3)-(R-4)-(S-5)-(T-6)-(U-7)-(V-8)-(W-9)-(X-10)-(Y-11)-(Z-11)-(A-12)-(B-13)-(C-14).
- Go (D).
- Go left and forward.
- Easy solution (E): 1-1-3-3-5-2-1-3-3-6-2-1-3-3-4.
- Hard solution (F): 5-1-3-3-7-2-5-3-3-8-2-5-3-3-6.
- Go (G).
Chapter 2: Alvarez's Villa
- Talk (H).
- Take LIFE RING ON ROPE, DEODORANT, ANTENNA and note (I).
- Use LIFE RING ON ROPE; take METAL TUBE. Use GLOVE; take CAN OPENER (J).
- Use MIRROR and HOOK (K); take GOLF BALLS 1/3 and CANNED FISH (L).
- CAN OPENER on CANNED FISH; receive FISH.
- Throw FISH (M).
- Go (N).
- Take GOLF BALLS 2/3 and GLASS CUTTER (O).
- Take GOLF BALLS 3/3 (P).
- Take EMPTY LAWN MOWER (Q).
- Place GOLF BALLS; hit all 3 balls. Take HEAVY TROPHY (R).
- Use DEODORANT; take MOTOR BOAT BLADES and note (S).
- Use SHARP STONE TIP and HEAVY TROPHY (T); take REEL (U).
- Place REEL (V).
- Play HOP (W); receive ALVAREZ'S FINGERPRINTS.
- Place ALVAREZ'S FINGERPRINTS (X).
- Go (Y).
- Take BROKEN ROBOT CLEANER (Z).
- Use MOTOR BOAT BLADES and GLASS CUTTER; take TRACING PAPER and TURRET SHELL (A).
- Place METAL TUBE; take ROBOT CLEANER DETAIL, note and ELASTIC BAND (B).
See Also
Hidden Expedition - Adventure Game Series | Adventure GamersGames in the Hidden Expedition SeriesHidden Expedition - Wikiwand- Take WIRE and note (C).
- ROBOT CLEANER DETAIL and ANTENNA on BROKEN ROBOT CLEANER; receive ROBOT CLEANER.
- Use ROBOT CLEANER and move cover (D); take note and AZTEC MASK AMULET 1/3 (E).
- Walk down twice.
- Use WIRE; take AZTEC MASK AMULET 2/3. Take FUEL with TURRET SHELL (F).
- Go (G).
- FUEL on EMPTY LAWN MOWER; receive LAWN MOWER.
- Use LAWN MOWER; take BILLIAR BALLS (H).
- Place BILLIARD BALLS (I).
- Hard solution (also works for easy level) (J-K).
- Take PENCIL, CHOPSTICKS and AZTEC MASK AMULET 3/3 (L).
- Go (M).
- Place AZTEC MASK AMULET (N).
- Take WOODEN GEARS 1/2; take RAZOR with CHOPSTICKS (O).
- Use RAZOR (P); take HANDLE (Q).
- Walk down twice.
- Place ELASTIC BAND and HANDLE (R).
- Play HOP (S); receive SURFBOARD.
- Place SURFBOARD; take BELT and SAND BUCKET (T).
- Go to Alvarez's Villa.
- Use SAND BUCKET; take WARRIOR FIGURINE (U).
- Place WARRIOR FIGURINE; take IGNITION KEY (V).
- Walk down.
- Use IGNITION KEY (W).
- Avoid obstacles (X).
Chapter 3: The Shaman's Village
- Take TOY UKULELE. Use TRACING PAPER and PENCIL; receive ALTAR CLUE (Y).
- Press (Z).
- Place ALTAR CLUE; solution (A).
- Take SAWFISH NOSE and INGREDIENTS LIST (B).
- Use SAWFISH NOSE (C).
- Go (D).
- Take VANILLA POLLEN (E).
- Take BUNDLE OF FEATHERS (F).
- Take WOODEN GEARS 2/2 and SEEDS (G).
- Place WOODEN GEARS and BELT; take WATER and PEG (H).
- Walk down.
- Offer SEEDS; take SAGE, HAMMER and YOKI'S DIARY (I).
- VANILLA POLLEN and SAGE on INGREDIENTS LIST; receive INGREDIENTS FOR YOKI.
- Offer INGREDIENTS FOR YOKI (J).
- Solution (K-L-M).
- Receive STRONG ROPE.
- Place PEG, HAMMER and STRONG ROPE (N).
- Go (O).
- Use BUNDLE OF FEATHERS; take INCOMPLETE SCUBA GEAR, TONGS and ANCHOR AMULETS 1/2 (P).
- Take note and HULA DANCER HEAD (Q).
- Place HULA DANCER HEAD and TOY UKULELE; take TIKKA HEADPIECE and TUBE (R).
- Walk down.
- Use WATER and TONGS (S); receive FISH SCALE.
- Go (T).
- Place FISH SCALE; take YOKI'S SIGNET RING (U).
- YOKI'S SIGNET RING on YOKI'S DIARY; take SEASHELL and note.
- Place SEASHELL (V).
- Easy solution (W): 1-4.
- Hard solution (X): 1-4.
- Hard solution continued (Y): 5-6.
- Take SEPTUM RING (Z).
- Walk down.
- Use SEPTUM RING (A); take ANCHOR AMULETS 2/2 and MACHETE BLADE (B).
- Go (C).
- Place ANCHOR AMULETS (D); take SHARP CRYSTAL, note and BAROMETER NEEDLE (E).
- Go to Yoki's Hut.
- Take LENSES with SHARP CRYSTAL (F); use BAROMETER NEEDLE (G).
- Take PEN, TIE CLIP and SCUBA TANK (H).
- Go to Coast.
- TUBE, LENSES and SCUBA TANK on INCOMPLETE SCUBA GEAR; receive SCUBA GEAR.
- Use SCUBA GEAR (I); take ADHESIVE PLASTER, TOURNIQUET and PLATES WITH HOLES (J).
- TIKKA HEADPIECE and PLATES WITH HOLES on MACHETE BLADE; receive MACHETE.
- Use MACHETE (K).
- Play HOP (L); receive BATTERY.
- Place BATTERY (M).
Chapter 4: The Auction House
- Place ADHESIVE PLASTER and TOURNIQUET; take MAGNET and FORM (N).
- Take LASER POINTER; take ALVAREZ'S CASE with TIE CLIP (O).
- Notes and SCISSORS from ALVAREZ'S CASE.
- Take BALLOON ON STICK and note (P).
- Place PEN and FORM (Q); dial 555-593-785 (R).
- Use SCISSORS (S); receive H.E.L.P. ACCESS CARD.
- Use H.E.L.P. ACCES CARD (T); take REPORTS and BROKEN BOLT CUTTER (U).
- Place REPORTS (V).
- Press ‘search' (W).
- Solution 1 (X): 1-6.
- Solution 2 (Y): select 1-23.
- Solution 3 (Z).
- Receive CREDIT CARD.
- Use CREDIT CARD; receive PASS (A). Take NEWSPAPER (B).
- STICK from BALLOON ON STICK.
- Use NEWSPAPER and STICK; move key (C).
- Use MAGNET; take FOLDING CANE, CHISEL and BUTTON CELL (D).
- BUTTON CELL on LASER POINTER.
- Use LASER POINTER (E); take LEATHER GLOVE, AUCTION PADDLE and ANTI-CORROSION SPRAY (F).
- Offer PASS and AUCTION PADDLE (G).
- Go (H).
- Easy solution (I).
- Hard solution (J).
- Use FOLDING CANE (K); take TUBE (L).
- Take AUCTION HAMMER and PAPERCLIP (M).
- Use CHISEL and AUCTION HAMMER (N); take ETIEN'S SUITCASE and CLOTH (O).
- Use ANTI CORROSION SPRAY and CLOTH; take AUCTION SYMBOLS 1/3 and STRANGER'S PASS (P).
- Walk down.
- Use STRANGER'S PASS (Q).
- Play HOP (R); receive ADMINISTRATOR'S KEY.
- Use ADMINISTRATOR'S KEY; take FIRST AID KIT (S).
- Go (T).
- Use FIRST AID KIT (U); receive AUCTION AMULET.
- Use AUCTION AMULET (V).
- Go (W).
- Take SEALED BOTTLE and AUCTION SYMBOLS 2/3 (X).
- Use LEATHER GLOVE; take CLAMP (Y).
- Use PAPERCLIP; take PLUG (Z).
- Replace TUBE and PLUG; take AUCTION SYMBOLS 3/3 and INCOMPLETE FIGURINE (A).
- AUCTION SYMBOLS on ETIEN'S SUITCASE; take ENCYCLOPEDIA and note.
- Place ENCYCLOPEDIA (B).
- Easy and hard solution (C1-3).
- Take DECORATIVE FLOWERS and LOCK DETAILS 1/3 (D).
- Walk down.
- Place DECORATIVE FLOWERS (E); take CORKSCREW and CARVING TOOL (F).
- Walk down.
- CORKSCREW on SEALED BOTTLE; receive CORK.
- Place CORK and CLAMP; take SCREWDRIVER and DECORATION PHOTO (G).
- CARVING TOOL and DECORATION PHOTO on INCOMPLETE FIGURINE; receive DECORATIVE FRAGMENT.
- Place DECORATIVE FRAGMENT (H).
- Take LOCK DETAILS 2/3, GLUE and SIGNET RING (I).
- Go to Auctioneer's Room.
- Place SIGNET RING (J); take SODA WATER, TEA TONGS and ANTLER (K).
- Use GLUE and ANTLER (L); take LOCK DETAILS 3/3, INSULATING TAPE and HANDLE (M).
- Place HANDLE and SCREWDRIVER; take LOCK CODE (N).
- Place LOCK DETAILS and LOCK CODE; enter 1535 (O).
- Take EL DORADO MAP FRAGMENT (P).
- Take BROKEN VACUUM CLEANER, WATERPROOF SCREW GUN and ENGINE INSTRUCTIONS (Q).
- Place INSULATING TAPE and ENGINE INSTRUCTIONS; select 1-5. Take ENGINE (R).
- DISCHARGED BATTERY from BROKEN VACUUM CLEANER.
- Place SODA WATER, TEA TONGS and DISCHARGED BATTERY (S); receive CHARGED BATTERY.
- CHARGED BATTERY and ENGINE on BROKEN VACUUM CLEANER; receive VACUUM CLEANER.
- Use VACUUM CLEANER; take HAIRBRUSH, PEGS 1/3 and RESTORATION COMPACT DISC (T).
- Place EL DORADO MAP FRAGMENT and RESTORATION COMPACT DISC (U).
- Play HOP (V).
Chapter 5: On the Trail
- Take BROKEN LADDER, PEGS 2/3 and BRACELET WITH WINGS (W).
- Take STEPS (X).
- Take PEGS 3/3 (Y).
- STEPS and HAIRBRUSH on BROKEN LADDER; receive IMPROVISED LADDER.
- Place IMPROVISED LADDER (Z).
- Find pieces (A).
- Take note and WAGON WHEEL CHANDELIER (B).
- Place PEGS; take HUNTING KNIFE and NUT (C).
- Place WAGON WHEEL CHANDELIER and NUT (D).
- Go (E).
- Take CARABINER and AIR CYLINDER (F).
- Use HUNTING KNIFE; take HARPOON GUN and note (G).
- Use AIR CYLINDER; take BOLT CUTTER PART (H).
- Use WATERPROOF SCREW GUN (I); receive SCREW.
- Place BRACELET WITH WINGS (J); take EMBLEM FRAGMENTS 1/3 and SHAVING BRUSH (K).
- Walk down.
- SCREW and BOLT CUTTER PART on BROKEN BOLT CUTTER; receive BOLT CUTTER.
- Use BOLT CUTTER (L).
- Find pulse (M).
- Select N-P, Q-N-O, O-P-N-Q.
- Go (R).
- Take JACK (S).
- Take AROMA LAMP; place CARABINER (T).
- Take MATCHES and EMPTY BOWL (U).
- Take COLORED PIGMENT with EMPTY BOWL (V).
- Place COLORED PIGMENT and SHAVING BRUSH (W); take COMPASS (X).
- Go to Guatavita Bottom.
- Use JACK and HARPOON GUN (Y).
- Take EMBLEM FRAGMENTS 2/3, BROKEN CAMERA and GIGLI SAW (Z).
- Place COMPASS (A).
- Easy solution (B).
- Hard solution (C): Dx3-E-Fx2-E-Dx6-E-Dx2-E-Fx3.
- Take SCREWS, HANDCUFFS and EMBLEM FRAGMENTS 3/3 (G).
- Place EMBLEM FRAGMENTS; take AROMA OIL and LAUNCH BUTTON (H).
- Go to Lair.
- MATCHES and AROMA OIL on AROMA LAMP; receive SMOKING AROMA LAMP.
- Use SMOKING AROMA LAMP and GIGLI SAW; take AIR HOSE, EMPTY FLASK and JAR OF CRICKETS (I).
- Walk down.
- Open tent; offer JAR OF CRICKETS (J).
- Take KEROSENE BURNER, BATTERY and IGNITION KEY (K).
- Go (L).
- LAUNCH BUTTON and BATTERY on BROKEN CAMERA (M); select Nx3. Receive CAMERA WITH PHOTO.
- Place CAMERA WITH PHOTO (O).
- Play HOP (P); receive EMPTY CANISTER.
- Place AIR HOSE and EMPTY CANISTER; take FUEL (Q).
- Go to Guatavita Bottom.
- Place IGNITION KEY and FUEL (R).
- Go (S).
Chapter 6: El Dorado
- Place HANDCUFFS; take KNIFE. Collect WATER in EMPTY FLASK (T).
- Take KEY PARTS and WELL HANDLE (U).
- Place WELL HANDLE; take STONES, SCREWDRIVER and CLAY (V).
- KEY PARTS, CLAY and WATER on KEROSENE BURNER; take EL DORADO GATES KEY COPY.
- Use EL DORADO GATES KEY COPY (W).
- Easy solution (X): Yx2-Z-A-Cx2-D-Ex3.
- Hard solution (X): Yx2-Z-A-Bx3-Cx2-D-Ex3-Fx3.
- Go (G).
- Use STONES (H).
- Select I-J.
- Use KNIFE (K).
- Take BALL and SPRING (L).
- Take HANDLE with BALL (M).
- Place HANDLE, SCREWS and SCREWDRIVER (N).
- Take BRUSH, TWO-PRONGED FORK and BROOM (O).
- Use BROOM; take BROKEN TOTEM, AZTEC DEITIES 1/3 and ROPE LADDER (P).
- Place ROPE LADDER (Q); receive CLEO'S AMULET.
- Walk down.
- Place CLEO'S AMULET (R).
- Play HOP (S); receive GOLDEN ORB.
- Place GOLDEN ORB (T).
- Go (U).
- Use TWO-PRONGED FORK (V); take RESIN (W).
- Replace SPRING; take AZTEC DEITIES 2/3 and SCRAPER (X).
- Take PLATE and AZTEC DEITIES 3/3 (Y).
- Place AZTEC DEITIES (Z).
- Go (A).
- Go forward after each puzzle.
- Easy solution: B-C-D.
- Hard solution C-D-E.
- Solution B: 1-2-3-4-5-6-1-5-2-4-1.
- Solution C: 3-12-1-2-3-4-9-4-5-6-7-8-9-10-11-1-12-10.
- Solution D: 1-2-9-8-1-3-4-5-6-7-1.
- Solution E: 7-3-8-2-7-8-1-2-3-4-6-7-4-5-6-3.
- Take INCENSE and GOLDEN GOBLET (F).
- Go to El Dorado.
- Use GOLDEN GOBLET; take STONE CUTTING TOOL and NUTS (G).
- Walk down.
- Offer NUTS; take TOTEM PART and HOURGLASS (H).
- BRUSH, RESIN and TOTEM PART on BROKEN TOTEM; receive AZTEC TOTEM.
- Place AZTEC TOTEM; take BRACELET, SCARF and FLINT AND STEEL (I).
- Go (J).
- Use INCENSE and FLINT AND STEEL; take CROSSBOW and TENT PEGS 1/2 (K).
- Place BRACELET; take TENT PEGS 2/2 (L).
- Go to El Dorado.
- Place TENT PEGS (M).
- Play HOP (N); receive DECIPHERING BOOK.
- Place DECIPHERING BOOK; select 1-2-3. Take AZTEC COINS and ROD (O).
- Go to Cleo's Castle.
- Place HOURGLASS and AZTEC COINS; take CLEO'S ORB (P).
- STONE CUTTING TOOL on PLATE; receive STONE GEAR.
- Place STONE GEAR and CLEO'S ORB (Q).
- Go (R).
- Use SCARF and ROD; take LIT CIGAR, TAPE MEASURE, BELT and ARROW WITH ROPE (S).
- Use SCRAPER; take CROSSBOW DETAIL (T).
- Use BELT (U); take CROSSBOW DETAIL (V).
- CROSSBOW DETAIL x2 and ARROW WITH ROPE on CROSSBOW; receive CROSSBOW WITH ROPE.
- Use CROSSBOW WITH ROPE; take SCOOP NET and FIRE AMULET (W).
- Place FIRE AMULET (X); take VIDEO CAMERA, GAS MASK and DYNAMITE (Y).
- Use DYNAMITE and LIT CIGAR (Z).
- Go (A).
Chapter 7: The Moon Sphere
- Easy solution (B): 1-2-4, 1-2-1-3, 4-1-3-2-1.
- Hard solution (B): 5-1-2-4, 1-2-1-5-3, 4-1-5-3-2-1.
- Use GAS MASK and SCOOP NET; receive METAL GLOVE (C).
- Remove leaves; take COCONUT WATER (D).
- Use METAL GLOVE; take BALL (E).
- Take RC CAR (F); use BALL and TAPE MEASURE (G).
- Play HOP (H); receive GOLDEN CANE.
- Use GOLDEN CANE (I).
- Go (J).
- Use COCONUT WATER; take NOTEBOOK and CABLE (K).
- Note from RC CAR; add VIDEO CAMERA and CABLE. Receive RC CAR WITH CAMERA.
- Use RC CAR WITH CAMERA; take HANDLE and PEN (L).
- Place NOTEBOOK and PEN; receive CHEST CLUE (M).
- Place HANDLE (N).
- Easy solution: 2-8.
- Hard solution: 1-8.
- Take METAL ROD and SHIELDS (O).
- Walk down.
- Place CHEST CLUE (P).
- Easy solution (P).
- Hard solution (Q).
- Take RULER'S MASK and STONE TOMAHAWK (R).
- Use STONE TOMAHAWK; take HANDKERCHIEF (S).
- Place SHIELDS (T).
- Go (U).
- Take PERFUME and BELT BAG; use METAL ROD (V).
- Easy solution (W).
- Hard solution (X).
- Take NUT and FOUNTAIN STATUES 1/2 (Y).
- Use PERFUME; take PEACOCK FEATHERS, SAFETY PIN and POUCH (Z).
- Go to Crypt.
- Note from BELT BAG; use SAFETY PIN. Take FOUNTAIN STATUES 2/2.
- Place FOUNTAIN STATUES; take OIL CAN (A).
- Go to Parking Area.
- Use OIL CAN and HANDKERCHIEF; take BOTTLE OPENER and HANDLE (B).
- Use BOTTLE OPENER; take IGNITION KEY (C).
- Go to Crypt.
- Place HANDLE and NUT; take BURIAL MASK (D).
- PEACOCK FEATHERS and BURIAL MASK on RULER'S MASK; receive BURIAL MASK.
- Place BURIAL MASK (E).
- Play HOP (F): receive EL DORADO SYMBOL.
- Place EL DORADO SYMBOL (G); take TONGS (H).
- Use TONGS (I); take VOLUME KNOB and A.B. INITIALS 1/2 (J).
- Go to Parking Area.
- Place VOLUME KNOB and IGNITION KEY; take A.B. INITIALS 2/2 (K).
- A.B. INITIALS on POUCH; take KNIFE.
- Use KNIFE (L); receive COATLICUE'S BANDAGES.
- Use COATLICUE'S BANDAGES (M).
- Easy solution (N).
- Hard solution (O).
- Congratulations, you have completed Hidden Expedition: The Price of Paradise.